The Pretty Things Are Going to Hell
Sculpture Space NYC Projects is pleased to present The Pretty Things Are Going To Hell, a group exhibition featuring recent sculptural ceramics by five New York-based artists: Veronica Frenning, Trevor King, Toshiaki Noda, Sang Joon Park, and Patrice Renee Washington. The Pretty Things Are Going To Hell honors the idea of a non-utilitarian, non-traditional vision and experimental approach toward clay. The common denominator of this show is that each artist in his or her own particular way explore the simplicity and anomalies that arise from the process, and rethink the aesthetic values, and ideals of beauty and perfection.
October 22 - November 19, 2016
47-21 35th Street, Long Island City, NY 11101
Veronica Frenning works organically, shaping clay into found objects and presenting these finds as specimens. Frenning’s pieces blur the lines between traces of industry, weathered manmade remnants and fragments of nature.
Sang Joon Park
Sang Joon Park has the foundations of a trained traditional Korean potter. Through the repetition of throwing clay vessels, Sang Joon takes collectively thousands of bowls and transforms them into sculptural towers.
Trevor King’s Aluminum series articulates the mysterious inner spaces of ceramic vessels. The works are made in a series of steps that involve throwing a clay vessel and then using the thrown pot as the vehicle to cast its own shape. A wax form made of the pot’s inside is then cast in aluminum, capturing evidence of throw lines, or fingerprints made from pushing clay up as it spins on the wheel. The resulting objects appear as materials in flux - melting, pouring, drying, and dissolving.
Toshiaki Noda's works are created on the wheel and altered so that the clay reveals its responses to the gesture marks left by Noda's hands. The exaggerated surfaces and entire shapes are formed while manipulating the clay's centrifugal force into Noda's aesthetic form.
TPatrice Renee Washington creates relationships within the "realm of cultural space," setting up scenarios between objects that are seemingly functional whilst addressing concepts of the “primitive and modes of convenience.”